Types of Software

This list of software tools was assembled by JT Smith and Jeff King from  The Game Crafter Official Podcast. In episode 74, they answered a listener request which asked them: "what software tools are useful for pre-production, before getting to The Game Crafter's online process?".

So JT and Jeff came up with a list of useful tools that can assist you in creating your games. If you are a new designer and not familiar with these tools, we suggest that you watch some youtube tutorials for these products so that you can see which of them will work best for you.

Raster Image Software

Adobe Photoshop:  https://www.adobe.com/products/photoshop.html?promoid=KLXLS

Pixelmator:  http://www.pixelmator.com/mac/

Affinity Photo:  https://affinity.serif.com/en-us/photo/

Paintshop Pro:  http://www.paintshoppro.com/

GIMP:  https://www.gimp.org/

Paint.Net:  http://www.getpaint.net/index.html

MS Paint

PhotoPlus:  http://www.serif.com/photoplus/

Vector Image Software

Adobe Illustrator:  https://www.adobe.com/products/illustrator.html?promoid=KLXLT

CorelDRAW:  http://www.coreldraw.com/us/product/graphic-design-software/

Affinity Designer:  https://affinity.serif.com/

Inkscape:  https://inkscape.org/

Krita:  https://krita.org/

DrawPlus:  http://www.serif.com/drawplus/

Desktop Publishing Software

Adobe InDesign:  https://www.adobe.com/products/indesign.html?promoid=KLXLU

QuarkXPress:  http://www.quark.com/Products/QuarkXPress/

Swift Publisher:  https://www.belightsoft.com/products/swiftpublisher/

Microsoft Publisher:  http://www.microsoftstore.com/store/msusa/en_US/pdp/productID.323025400

Scribus:  https://www.scribus.net/

PagePlus:  http://www.serif.com/pageplus/

Automated Software Tools

Look into Data Merge tools in some of the above mentioned software.

Component.Studio: https://component.studio

NANDeck:  http://www.nand.it/nandeck/

Paperize:  http://paperize.io/

Squib:  http://squib.rubyforge.org/

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