With custom punchouts you can design your own shapes to be cut on our lasers. You choose the size of the slug you want to use, and then create the artwork and the cut lines! For the first time, you can have truly bespoke game pieces in a print on demand game.
The slug sizes are 3.25" x 5.25" for small, 8" x 4.5" for medium, and 8.25" x 10.5" for large.
Sheet - The material being cut.
Slug - A subdivision of a sheet. For example, on small punchouts there are 10 slugs to a sheet.
Cut Line - A vector line drawn representing where a laser will pass to cut into the slug.
Part - An individual component within a slug that will be used by the game once cut.
Nick - a gap in the cut line that allows the part to remain attached to the slug after cutting.
Tie - The piece of material that is left over due to a nick.
All cut lines must have at least 3 nicks, evenly spaced around the shape. These nicks should be .01” wide. The nicks will leave ties to the slug that will keep your part from falling out of the slug.
Any parts without ties may be lost.
Do not add cut lines to represent the slug, they will be added automatically.
There are a number of special cases you may want to be aware of.
Order your cut lines so that they happen one after the other. Making the laser go back to an area it has already cut will slow down the process, and will cost you more money.
This video can provide further details about how to optimize your files for cutting.
Notes about SVG
SVG or Scalable Vector Graphics is the file format that we use to define cut lines for custom punchouts. It is a vector format, which means that the image is defined by lines rather than by pixels. Vectors are created by programs like Adobe Illustrator and Inkscape, where as programs like Adobe Photoshop and The Gimp create raster files, or files defined by pixels.
SVG was first designed for screens, not for manufacturing, so it has a few weird quirks. The most notable of them is that vector programs don't have the same meaning for lengths. For example, an inch is 25% longer in Inkscape than it is in Illustrator. This is because behind the scenes both programs use something called User Units to define their shortest length. User units are best thought of as pixels or dots. When you upload your SVG file to The Game Crafter, our software will ask you how many dots per inch (or DPI) are defined by the program you used.
When you export an SVG file for our cutting system it cannot have any bitmap/raster images embedded in it (even if they are hidden). Make sure you delete those layers before generating the file to upload.
Notes About Illustrator
Adobe Illustrator exports SVG files at 72 DPI.
Notes About Inkscape
Inkscape exports SVG files at 90 DPI.
Before you create a set of cut lines in Inkscape, go into Edit > Preferences and select "Tools". There, select "Geometric bounding box" rather than the default of "Visual bounding box". If this is not done, then the outer thickness of the lines drawn will be factored into where things are cut. However, our cutting systems measure from the center of the line, regardless of its thickness. Therefore, Geometric bounding box will solve this problem.
When creating a new document in Inkscape, if you are not using our starting template, set Default Units and Custom Units to Inches.
If using Inkscape on a Mac, be sure to go into XQuartz Preferences and disable Pasteboard syncing. If this isn't done, then when copying a vector, it will automatically turn into a bitmap, destroying the cut lines.