For the best results, follow the design recommendations below:
- Upload your artwork as a .PNG files instead of a .JPG. The PNG format preserves colors better and yields a sharper output when compared with other formats. It is highly recommended and supported by nearly every image editing program on the planet.
- For the closest color matching, we recommend that designers develop in CMYK and then convert their files to RGB before uploading them to our site.
- Use textures or gradients for the backgrounds of your cards instead of solid colors.
- Avoid using black or dark solid colors on the outer edges of your cards. During the cutting process, the toner can chip slightly and the edge of the white card stock paper can become visible.
- Use backgrounds that bleed off the edge of the card, mat, or sticker instead of borders to make minor registration errors less noticeable. DO NOT USE BORDERS! If drift of 1/8" were to occur then it will not be as noticeable compared to a card that has uniform borders. Borders often exaggerate the drift that can occur.
- Use the color profiles provided by The Game Crafter for closest color matching between what you see on your screen and in print.
- Be aware that colors can turn out much darker in print than they appear on your computer screen, and that slight nuances may be lost.
- Do not create any products on our site with borders. Small variances in registration/drift will cause your product to look much worse than if you use full bleed graphics. NO BORDERS! If drift of 1/8" were to occur then it will not be as noticeable compared to a card that has uniform borders. Borders often exaggerate the drift that can occur.
- Use our game design tool called Component.Studio to build your art in an automated and precise way.
- **Please be aware that UV coating will not be as visible or uniform on products that have a lot of unprinted
Keep The Content Safe
Watch the video below to learn about our templates and the proper way to insert artwork.
Dealing with Drift
Watch the video below to learn what drift is, how it can make your game look bad, and how you can design your game to mitigate its effects.