Crowd Sales are The Game Crafter's take on a crowd funding platform. In a nutshell instead of providing stretch goals if your game overfunds, we provide discounts.
In the beginning you either found a publisher or took the super risky route of self-publishing. Then crowd funding came along and mitigated much of the risk of self-publishing, but introduced a whole slew of it's own risks. We felt there had to be a better way, so we created crowd sales.
A crowd sale is a crowd funding campaign, but instead of getting more and more stretch goals of dubious quality that can cause delays, increase shipping costs, and bankrupt the game designer, crowd sales just offer an ever increasing discount. In addition, there is no tipping point of "funded" in a crowd sale. If you buy a game in a crowd sale, you're going to get a copy of it for an automatic discount of around $5.
Episode 3 of The Official Game Crafter Podcast discusses Crowd Sales in great detail if you want to hear it from the horse's mouth so to speak. Episode 16 of The Official Game Crafter Podcast provides an update about all the new features in Crowd Sales.
Basic Crowd Sale FAQ
We know you have questions, so we'll do our best to answer them in the form of an FAQ.
How can you call this crowd funding?
The definition of Crowd Funding is simply "raising monetary contributions from a large number of people, typically via the Internet". This certainly fits the bill.
But this isn't anything like Kickstarter at all?
There are hundreds of crowd funding systems on the internet. Kickstarter is just one. They are not all like Kickstarter.
Crowd Sale Backer FAQ
Crowd Sale Creator FAQ
Crowd Sale Logo Attribution
People icon by Wilson Joseph from the Noun Project.